The Pokemon Company and Nintendo celebrated 25 years since the release of the first Pokemon games this year, and after taking such a big step forward, it’s time to think about the series as a whole and its future. Shiny Diamond Pokémon and Shiny pearl have been out for just under two weeks now, and they’ve already proven to be very successful games during that time, probably because of the number of players who wanted Gen 4 remakes to celebrate 15 years since their release. Shiny Diamond Pokémon and Shiny pearl are perfect examples of what gamers want and expect from Pokemon titles at this time because they were very well received, although they were also criticized for being flawed and not as innovative as one might think.


After Pokemon Sword and Protect, some players were happy to rediscover the classic top-down view in Shiny Diamond Pokémon and Shiny pearl, since Generation 8 had a very different 3D graphics style. Shiny Diamond Pokémon and Shiny pearl has also provided a good benchmark for the future with the Grand Underground, something that is expected to return in one form or another in Gen 9 and beyond due to its incredible potential for those who don’t want to rush gyms and the content of the story. Another part of Shiny Diamond Pokémon and Shiny pearl What sparked the debate were Legendary Pokémon Battles, many of which are discussing what can be done to improve them in the future.

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Legendary Pokémon Battles in Pokémon Games

Pokemon Mewtwo from the movie

Legendary Pokémon have always been a great added value for Pokemon the games being very powerful creatures that required patience and strategy to catch, unlike other random encounters. However, with the manner Pokemon games have always worked, players could easily save in front of Legendary Pokemon and try their luck at catching them until they ran out of Pokemon or Poke Balls, in which case they could simply reset the game and restart at go from there. In fact, Legendary Pokémon tend to be quite static in their battles, in the sense that they act like most Pokémon in the series to some extent, with players having to weaken them before throwing their Poke Balls at them.

This is something that can’t be done with most overworld or tall grass encounters, given that Pokemon can sometimes escape or be accidentally defeated, and players can’t just reset their game and meet them again. The counter-argument to this logic is that common Pokémon can be found everywhere, and while this is true, each one encountered by players is a bit of a surprise in terms of stats, nature, and even color – given that Shiny Pokemon made exist. While the same is true for legendary creatures, they will mostly spawn in predetermined locations and allow players to fight them at any time, without any real sense of urgency or threat – after all, the issues that may occur are a button away from the reset.

Shiny Diamond Pokémon and Shiny pearl do correctly with a specific legendary encounter, and that’s Mespirit. Mespirit is one of Gen 4’s Three Guardians of the Lake, and it’s a wandering Pokemon, which means players will have to explore the map with their Map Marker Poketch app and see where the creature is hiding up to the point. location of the Pokémon and players meet. At this point, players only have one move to make before the Pokemon runs away and the whole process has to be repeated, making the encounter more difficult but more engaging.

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How Legendary Pokémon Battles Could Change

Mesprit Azelf Uxie

The same approach was first introduced in Generation 2 Pokemon Games Gold and Money, which made players look for Suicune, Raikou, and Entei in the wild as roaming Pokémon. Doing the same for all Legendary Pokémon would probably still become obsolete at some point, but it’s a good solution to the more static nature of regular Legendary Battles. Additionally, the fact that Legendary Pokémon are constantly fleeing battle after a single move, whether using an actual move or attack or throwing a Poke Ball, could prove rather frustrating for players who don’t know which one. approach to use in these situations.

Another hypothetical solution would be to make Legendary Battles closer to Max Raid Battles of Pokemon Sword and Protect, which encouraged players to register with strangers or through online play. These battles are thrilling because Pokémon are often quite strong and can even lead to wiping if a single player does everything right without making mistakes in their moves, and then the Raid creature is guaranteed to be caught with n any type of Poke Ball when it does. defeated. The problem with these battles is that players can have a brilliant encounter and lose there because their team is not playing well, whether they are foreigners or real players joining over the internet, which would sting a lot in the games. legendary encounters.

Still, the two ideas could be combined into one, allowing players to weaken a wandering Legendary Pokémon until it’s forced to make its way to its lair, where a Max Raid battle – or something like that – is takes place. It wouldn’t detract from the experience, but it might grant Pokemon fans get a great sense of victory and conquest as they finally immobilize the legendary creature in a place it cannot escape, while also fighting it on a much larger scale for a feeling of noticeable threat. Overall, the approach to Legendary Battles is expected to change in the future. Pokemon games, and there could be plenty of other ways to do it that Nintendo and The Pokemon Company haven’t yet explored.

Shiny Diamond Pokémon and Shiny pearl are available for the Nintendo Switch.

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