It is not surprising that Pokemon the games are primarily aimed at children, but fans of the series going back as far as the ’90s might say otherwise. This is because, in the genre of capturing and fighting monsters, no one does it better than Pokemon. As the most lucrative media franchise of all time, it goes without saying that Pokemon has a permanent presence like no other. Yet despite its immense popularity, many fans have a problem with the way the mainline Pokemon the games have diverged from their origin and how seemingly effortless the challenges of the games are.
Starting with PokÃ©mon Red and Green, the games had a simplistic charm that was reinforced by the anime and the collectible card game. Fans of the time may recall the shocking popularity Pokemon had quickly become, with Pokemon cards are banned in schools much like Pogs and Front Marbles. It was an exciting time to be a fan of Pokemon, and video games have allowed children to access its immersive world. Although the original few generations of Pokemon games may not seem very difficult by today’s standards, more recent entries in the series seem to hurt their legacy by being less and less difficult.
PokÃ©mon training made too easy
Today, Pokemon Sword and Protect are the last of the main series of Pokemon games, and fans would say it’s just gotten easier than ever. From the first Pokemon games, there have been shortcuts to improve the Pokemon, usually in the form of rare candies. Although a rare candy instantly increases a player’s level Pokemon, they were hard to find, with some early games having a finite quantity. In Pokemon Sword and Protect players not only have access to abundant rare candy through the wild area, but there are now different sized EXP candies that grant a large chunk of experience points to a Pokemon.
In generation 1 of Pokemon games, the Exp. Sharing was a key element which was quite a powerful training tool. When this item was in the player’s bag (players could drop key items in Gen 1), experience was split between combat Pokemon and all the others Pokemon on the team. This also included the effort values ââobtained in combat, which makes it a pretty effective way to train a player’s team. However, if a player wanted to get their hands on this item, they should have registered 50 Pokemon in their Pokedex and receive it from one of Professor Oak’s assistants, and was entirely optional.
After generation 1, the Exp. The action became a pending item that only affected the Pokemon holding. The player can obtain multiple Exp. Actions, but this would normally be through a luck-based lottery system. PokÃ©mon X and Yes brought the Exp. Share as a key element like in Gen 1, and it worked pretty much the same, rewarding a player’s entire party with experience and EVs.
This iteration of Exp. Share also appeared in PokÃ©mon Sun and Moon, both being key switchable elements. Pokemon Sword and Protect deleted Exp. Share from the game and integrate it with the main system without the possibility of deactivating it. As a result, players will find that the challenge within Pokemon Sword and Protect decreases over time as their Pokemon will naturally outshine any enemy in history.
Pokemon needs easier difficulty options
Starting with generation 5 with Pokemon Black 2 and White 2, they added the ability to unlock both easy mode and challenge mode. The first was unlocked after beating White 2, while the latter was unlocked after beating Black 2. Easy mode was not necessary for most players and was more likely aimed at very young fans, while Challenge mode increased the difficulty to some extent. Challenge mode was the hard mode the series always needed, with increased levels of trainer Pokemon, increased difficulty of the AI, and Gym Leaders and Elite Four would have a Pokemon in their team, each now holding a pending item.
It was a welcome addition, although most players probably never got to experience it, as its availability was convoluted to say the least. To unlock Challenge Mode, players needed a copy of PokÃ©mon Black 2 specifically, and must become Champion.
But even then, it wouldn’t allow players to start a new game with Challenge Mode enabled, as the only way to save in a new game is to delete the old save file. However, if players deleted their old save, they would no longer have Challenge Mode unlocked. So the only way for players to either PokÃ©mon Black 2 Where White 2 To enjoy increased difficulty is if they have access to another copy of the game with Challenge Mode unlocked so they can gift it to their new game.
Pokemon could use a formula change
In the original version PokÃ©mon Red, Blue, and Yellow, there wasn’t much to do other than collect and wrestle with Pokemon. As such, that was the central focus of these games coupled with the loose narrative of collecting all eight badges and becoming Champion. The good thing is that after the first badge, players had almost no restrictions when it came to exploring the entire Kanto region. Whatever a player wants to do, whether it’s exploring new areas, uncovering secrets, capturing new ones Pokemon to expand their team or complete the optional Pokedex, all of this was available to a player from previous generations of Pokemon Games.
On top of that, players didn’t have to fight for each Gym badge in a predetermined order. Instead, they could choose for themselves how they wanted to approach their adventure. It was even true in generation 2 PokÃ©mon Gold and Money, because after the player defeats Morty and gains the ability to surf, they could instead go east and face Pryce before facing Chuck.
As the series progressed, the narrative became more the focal point, with a more linear design philosophy. Since then, there has been a lack of choice from players when it comes to their progression. As EXP is easier than ever to achieve, one player’s adventure is only different from another’s depending on the Pokemon they choose, not the decisions they make along the way.
For many fans now, the real adventure in any recent Pokemon the title doesn’t really start until the post-game. This is due to a few activities such as finishing the Pokedex, shining hunting, competitive fights, and sometimes a post-match combat setup. It’s a shame that more care was not taken in bridging the gameplay gap for new and old fans, with a majority of fans rushing to participate in the all-too-familiar post-game content while ignoring the forgettable journey to get there. Perhaps one day a real gameplay challenge will be implemented in the most lucrative media franchise of all time and its video games.
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