The developers of the original Pokemon games were hesitant to include multiplayer battles in the original games. Last week, Did You Know Gaming released a video about the early Pokemon games, which included many previously untranslated interview clips. In an interview, Game Freak developer Shigeki Morimoto noted that pokemon red and green had almost no capability to host battles between players using the Link Cable, and that the system was only incorporated into games at Nintendo’s insistence

“President [Satoshi] Tajiri [head of Game Freak and creator of the Pokemon franchise,] wanted us to implement the fights for a while, but personally I didn’t find the idea very interesting, and just thought it would be a pain to program. said Morimoto in the interview for the book Pokédex. “It seemed like we were running out of time and had to drop the battle feature, but Nintendo made it clear they wanted in-game battles, so we had to make it happen.”

After hearing Nintendo’s requests, Game Freak attempted to create a simplified automated system instead. “The first battles were something you just watched,” Morimoto said. You would just see that there was a battle and who won and who lost. We showed this to Nintendo and the polls we got called it “boring”. (laughs) I guess they were right, but we were close to the deadline trying to add player-driven battles. In the end, that’s what everyone wanted, so we made it work with the Link cable and made it a reality.”

Although trading was considered one of the core concepts of Pokemon games (Game Freak originally wanted over 65,000 different versions of the game, each with its own variation of Pokemon), it seems that multiplayer battles were not considered an essential characteristic. . Ironically, The Pokemon Company now uses multiplayer battles as one of the main ways to promote the Pokemon franchise, supporting an entire league of competitive Pokemon battles with cash prizes and thousands of participants.

You can see the full video here.